The process of town building is virtually identical to town building in The Settlers II. The game has two elements: town building and combat. You can stumble around the map for a while until you find it, but that wastes precious time - the game sucks up enough time as it is, with each mission lasting about an hour. This is the first area in which the game stumbles: On most missions, it is entirely unclear what the specific goal is. There are 20 missions in all, with one province hanging in the balance on each. Your job is to win back control of the entire kingdom, one province at a time. Recently usurped, the king maintains control over a single province only. You begin the game as a captain of the guard in the service of a deposed king. After the first 15 to 20 minutes, however, Knights and Merchants fades fast due to some mind-boggling design flaws and tedious, uninteresting gameplay. This real-time empire-building game offers a decent story and good graphics. What do you get when you mix one part Lords of the Realm II and about nine parts The Settlers II? You end up with Knights and Merchants.
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